European Projects
We are currently involved in 7 European projects
24 projects since 7 years
Working with 73 partners
from 26 countries
in Europe
Digital - English as a second language
This project offers 36 low-tech video games for the inclusive teaching of English in secondary schools, and provides resources for language teachers to create their own games. This project has been awarded the ‘Good Practice’ label by the Belgian Erasmus+ Agency AEF Europe 🎉
Intercambio+
The Intercambio application enables learners on a European mobility programme to practise the vocabulary associated with their area of expertise.
Talk Retail
Talk Retail offers English mini-courses in English focusing on the skills that are essential to the internationalisation of small retailers.
SpeakER: Escape Room for Languages
SpeakER offers 50 escape game scenarios in 8 languages for lower and upper secondary schools, and provides creative resources for teachers.
This project has been awarded the ‘Good Practice’ label by the French Erasmus+ National Agency (Education Formation) 🎉
EdComix
EdComix offers a method for more inclusive teaching of English in lower and upper secondary schools through the creation and use of digital comic strips.
Mr Winston, the true English bot
Mr Winston offers an English-language tutoring chatbot for vocational training learners and creative resources for teachers.
Pixel Media - Video Game to Develop Media Literacy
Pixel Media aims to educate 16-30 year-olds about information and the media through a video game and resources for citizens and educators.
EcoQuest: Narrative video game for climate participation
EcoQuest offers a video game and resources for educators to develop knowledge of European climate policies and opportunities for participation for young people aged 16 to 25.
AI for Creativity
AI for Creativity provides resources for VET trainers and learners in the creative and cultural industries to understand the challenges and opportunities of AI and adapt their practices.
DigiCity
DigiCity aims to develop the digital citizenship skills of young people aged 16 to 25, using game-based resources (video game and escape game).
EUtopia
EUtopia offers practical tools and methods for educators to develop the skills of citizenship, participation and project creation in young people aged 16 to 25, drawing on the concepts of utopia and dystopia.
SubscribED
SubscribED offers tools and a methodology to enable secondary school teachers to use the microlearning content available on social networks and to create their own.
Gaming for Skills
Gaming for Skills offers a method for using video games in the classroom in lower and upper secondary schools as part of cross-curricular teaching that focuses on skills. This project has been awarded the ‘Good Practice’ label by the French Erasmus+ National Agency (Education Formation) 🎉
My box of STEAM
My Box of STEAM offers 36 illustrated kits for teaching science, technology and maths at primary school through creative activities.
Visit Math
VisitMath invites you to teach mathematics outside the classroom! Take inspiration from the mathematical visit programmes on offer and create your own.
DRONES
Drones offers training in the use of drones for young journalists and media professionals.
The Virtual Museum of STEM
The Virtual Museum of STEM gives secondary school pupils the opportunity to explore STEM subjects in a different way. This project has been awarded the ‘Good Practice’ label by the French Erasmus+ National Agency (Education Formation) 🎉
Youth Venture 4 EU
YouthVenture4EU invites young people aged 16 to 25 to explore entrepreneurship through an online course, 3 mini-games and resources for educators.
Escape Rooms for Digital Entrepreneurship
ERDE offers you escape game scenarios to help young people aged 16 to 25 discover digital skills and professions, and provides you with a method for creating your own experiences.
Entrepreneurship in video games for good
This project offers an online course for young people aged 16 to 25 and resources for educators to create their own video game as a social entrepreneurship initiative.
The Virtual Assistant's MOOC
The Virtual Assistants’ MOOC offers an online course for entrepreneurs and training resources to get you started in digital services entrepreneurship.
AgriCharisma
Agri-Charisma offers tools to young people (16-25) who want to start up an entrepreneurial business related to the world of agriculture, as well as to the educators who support them in their projects.
EcoQuest 2
EcoQuest 2
We aim to create a set of games and training resources to teach youth aged 16-25 about the environment and climate change, and how they can act in the EU, through the scope of GreenComp areas and competencies. The games will take the form of a video game and of an educational live role-playing game (LARP).
Save & Play
Save & Play
Save&Play aims to foster environmental responsibility among NEET youth and young people with learning difficulties by using gamification to teach sustainability. The project will empower participants to co-create sustainability-themed games, enhance their digital and green skills, and promote active citizenship. Youth workers will be equipped with tools and methodologies to support young people's engagement in sustainability.